2026 The object goes first. Not the person. . Comma Physical Computing · UX Research +

Comma is a small portable wooden box that sits between two strangers. It detects when two people sit down and ten seconds later, it starts printing. Nobody pressed anything. Nobody opted in. The box just begins. The social risk transfers from the people to the object.

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2025 What if your social media feed came with a nutrition label? . ALGO UX Design · Product Design +

ALGO is a speculative iOS app that reimagines our relationship with social media algorithms. Like Spotify Wrapped for your feed, built for agency. Built in 48 hours at SUEDE Designathon 2025 with a team of five.

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2025 Surfacing embodied memory through play . The Daily Grind Design Research · UX Research +

A board-game probe kit that used play, randomness, and defamiliarisation to surface the tacit, bodily knowledge of professional baristas, the kind of expertise that lives in hands and muscle memory, not words.

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2025 Weaving Data & Fashion into a narrative . TrueTag UX Design · Data Visualisation +

Fast fashion hides its costs behind marketing language. TrueTag is a mobile app that scans clothing tags and translates complex environmental, social, and economic data into honest, readable insight so shoppers can see past the greenwash.

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2024 A calmer way through the hospital system . Sensory Slots Service Design · UX Design +

Neurodivergent children and their parents face a healthcare system designed for patience they don't have. Sensory Slots redesigns the NIMHANS experience around one principle: predictability is accessibility.

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Hi, I'm Shraddha.

My work lives at the intersection of research, design, and creative code. I care most about the moments where technology becomes delightfully alive, not just used. That means spending time with people before touching tools, and staying curious about what a system does to someone, not just for them. Thinking across scales from the start probably wired me this way.

I'm based in Sydney, doing a Master of Interaction Design at UTS, and helping run the User Experience and Design Society where I get to bring the design community together through industry events. In my free time I run my own curriculum, make things that have no brief, and take long walks with a solid playlist.

Currently reading Research for People Who Think They'd Rather Create and noticing things I can't stop turning into questions.

Skills
  • Design Research & Ethnography
  • Speculative & Critical Design
  • Behaviour & Systems Mapping
  • Service Design
  • Creative Coding & Prototyping
  • Real-Time Interaction
  • Visual Communication & Storytelling
  • Co-design Facilitation
Tools
Figma Framer p5.js GLSL TouchDesigner Adobe Suite AutoCAD HTML / CSS / JS Three.js